Make the rule executable.
An interaction lets the reader test a consequence instead of taking a diagram on trust. The simulator hub supplies a route into playable models.
Following your local clock · Daylight
Warm ivory · charcoal · open sky
Local time, no location access. Choose a stop to keep that atmosphere.
A strategy notebook
Small rules. Many possibilities.
A computational atlas of games, mechanics, and strategy. Its simulator hub treats games as executable systems: rules establish a state, actions change it, and possibilities unfold from those constraints.
01 / The question
A playable model exposes consequences that a static explanation can hide. The Strategy Space and simulator hub approach games through computational decision-making and changing states.
This working edition describes the project’s current structure and design questions. It does not claim measured user or business outcomes.
02 / A working study
A deliberately small decision tree created for this case study, not a simulation of a named game or a strategic recommendation.
2 choices × 2 choices = 4 two-step paths.
03 / Design rationale
The choices an interface makes visible.
An interaction lets the reader test a consequence instead of taking a diagram on trust. The simulator hub supplies a route into playable models.
A small tree is legible because it leaves things out. Its usefulness depends on being clear about which choices and depths it actually represents.
04 / Inspect the work